I want this space to be a place where I can discuss video gaming news and events from a feminist perspective. I also plan to write reviews for games and give them scores based on their ability to represent women, people of colour, and lgbtq folk.
Also I didn't spell colour wrong. That's just how we do things in Canada.
I think the main difference between a hero and a heroine in traditional narratives is that a hero’s strength is defined by how much he can win, while a heroine’s is defined by how much loss she can endure.
I think that’s kinda fucked up.
This sums up perfectly how I feel about how the new Tomb Raider game is being marketed.